- Welcome to my portfolio! Below you can find summaries of the Projects I have been apart of, as well as breakdowns of my roles and responsibilities in those same projects.
A little about myself before we continue - I'm a games programmer based in Brisbane, Australia currently studying at QUT.
I describe myself as a problem solver who is consistently striving to improve my current skills and learn new things. I pride myself on creating code that is clean and readable to
allow for smooth development cycles with my teams, which also allows for easy expansion in my solo projects.
I am always looking for feedback to ensure I am on the right path with my projects, and ensuring that my tasks and goals
are understood to prevent confusion within my team work.
If you'd like to learn more, I am always open to contact, and my projects pages are always viewable for finer detail below.
Below is a summary of the most recent projects I have been apart of, or developed myself.
A game experience developed as apart of the QUT IGB300 + IGB301 Games Capstone Project in my penultimate year of my degree. This project is an educational experience aimed at younger audiences on Andriod Devices. With its involvement with BMW, this project currently exists under NDA and specific details cannot be discussed. Developed with Team Acuity.
A game created for Awesome Women In Construction (AWIC) during QUT’s IGB200 unit in my 2nd year of university. Constructing Change is a semi-educational experience which aims to introduce and encourage young women to join the construction industry by introducing them to a series of roles within the industry through a new spin on a platforming experience. Developed with Inspira Games.
Below details my current experience in Games and Games Related fields, such as Academia.
March 2024 - Current
During my time as a Peer Mentor I assisted both 1st (IGB100) and 2nd Year (IGB200) Students in their Studio Projects in pre-production and production phases. While my focus is Programming, I assisted in early Design iteration for a variety of student teams to promote early scope cutting to ensure Teams could build a game which met assessment requirements (IGB100) and Industry Partner requirements (IGB200). During Students' production phases I assisted with Programming, as well as continuing to provide feedback on game scope to ensure Students' were taking on a reasonable work load. Additionally, I provided feedback on Presentations during the semester to show game progress, ensuring that Students were on track for completion by the end of semester.
September 2024 - Current
In my role as an RA, I assisted in the facilitation of Playtesting sessions for a series of games and educational projects targeted towards a variety of demographics. I also conducted a series of testing sessions to build a background catalogue of knowledge in order to form a basis for designing a game experience. Additionally, I assisted the observation of participants for a selection of studies conducted at QUT.
2021 - Current GPA 6.11
In my BGIE Degree, I major in Software Technologies, with an interest in a variety of technologies such as VR and desktop
applications. Over the course of my degree I have developed several of games and experiences spanning a number of platforms.
I have developed for Desktop, Mobile and VR, with a key interest in Player systems and networking solutions. I have also produced
required technical documents, including systems diagrams and reports.
In my BoS Degree, I major in Chemistry, with a key interest in Inorganic Chemistry and its greater applications/uses in the field.
I am always happy to have a chat on any platforms below, feel free reach out at any time. You are most likely to reach me on LinkedIn or Discord as these are my most active platforms.