Jake Harkins

Programmer, Gameplay Design

Hi, I'm Jake -

- Welcome to my portfolio! Below you can find summaries of the Projects I have been apart of, as well as breakdowns of my roles and responsibilities in those same projects.

A little about myself before we continue - I'm a games programmer based in Brisbane, Australia currently studying at QUT.
I describe myself as a problem solver who is consistently striving to improve my current skills and learn new things. I pride myself on creating code that is clean and readable to allow for smooth development cycles with my teams, which also allows for easy expansion in my solo projects.
I am always looking for feedback to ensure I am on the right path with my projects, and ensuring that my tasks and goals are understood to prevent confusion within my team work.
If you'd like to learn more, I am always open to contact, and my projects pages are always viewable for finer detail below.

Skills

Game Engines

Languages

Software

  • Gameplay Programming
  • Asymmetric Multiplayer
  • Non-Player Character Control
  • Unity VR
  • Early Game Design Iteration
  • Documentation and Diagram Preparation

Experience

Below details my current experience in Games and Games Related fields, such as Academia.

QUT - Peer Mentoring (IGB100, IGB200)

March 2024 - Current

During my time as a Peer Mentor I assisted both 1st (IGB100) and 2nd Year (IGB200) Students in their Studio Projects in pre-production and production phases. While my focus is Programming, I assisted in early Design iteration for a variety of student teams to promote early scope cutting to ensure Teams could build a game which met assessment requirements (IGB100) and Industry Partner requirements (IGB200). During Students' production phases I assisted with Programming, as well as continuing to provide feedback on game scope to ensure Students' were taking on a reasonable work load. Additionally, I provided feedback on Presentations during the semester to show game progress, ensuring that Students were on track for completion by the end of semester.

QUT - Research Assistant (RA)

September 2024 - Current

In my role as an RA, I assisted in the facilitation of Playtesting sessions for a series of games and educational projects targeted towards a variety of demographics. I also conducted a series of testing sessions to build a background catalogue of knowledge in order to form a basis for designing a game experience. Additionally, I assisted the observation of participants for a selection of studies conducted at QUT.

Education

QUT - Bachelor of Games and Interactive Environments/Bachelor of Science (BGIE/BoS)

2021 - Current GPA 6.11

In my BGIE Degree, I major in Software Technologies, with an interest in a variety of technologies such as VR and desktop applications. Over the course of my degree I have developed several of games and experiences spanning a number of platforms.
I have developed for Desktop, Mobile and VR, with a key interest in Player systems and networking solutions. I have also produced required technical documents, including systems diagrams and reports.

In my BoS Degree, I major in Chemistry, with a key interest in Inorganic Chemistry and its greater applications/uses in the field.

Contact/Links

I am always happy to have a chat on any platforms below, feel free reach out at any time. You are most likely to reach me on LinkedIn or Discord as these are my most active platforms.